Dev Diary: Week #9 + v0.10.0 EA (2 weeks)


The public version is coming soon (less than two weeks) and I've been working on v11 for days now. I've been focused on all the interface stuff so for the moment I'm not working on the next plot/girls content but that doesn't mean I don't have the next main quest & stuff in mind, you know me.

So "short" diary showing some small changes that will be in v11. It should be noted that I won't be making any more interface changes except for the builds/inversions and the rank system. I was going to change the whole interface but after several days of thinking and testing... let's leave having a completely new interface for another project.

Before I show you anything, I would like to say that my estimate for the next version is next month more or less, because this week and next week I have a full schedule of things to do just before I start with the plot, new levels for the girls, etc. My estimation was to have the new version available a bit earlier but let's play it safe.

That said... let's see what's new in v11!

The progression bars have been changed, all of them. Additionally, I've changed the background to make it all fit better.



I'm also in the process of finishing the questlog. I've moved the middle bar a bit to have more space as I want to change some descriptions and add some new things to make it more visual. It's the last thing I'll finish just before working again on the plot so I have little to show for the moment.

There is a new mini-feature to make your life easier: From now on you will be able to see a summary of your favourite girl's tasks with this icon. I have to decide whether to add the location as well.

Another interesting thing: From now on the map shows you at all times where each girl is.

Back to the girls' panels: A feature I removed in v2-3 is back to stay (works the same in the secondary panel).

The inventory has changed a little bit regarding the favourite girls: Now you can change your favourite with a single click. The location has been removed because it was redundant as it is shown in the background. Instead, there is a new icon that takes you directly to where the girl is.

And the coolest feature of this version: Travel to any corner of Gold Valley with a few clicks. It took me almost a week to get this feature fully functional... I didn't think it was going to give me so much work and problems when it's supposed to be "click here and go to X place" but well, programming stuff.


As you can see here is also included the location of all the girls at all times. 


Not only that, but to follow the plot, the icon and the fast travel animation change according to the moment of the story (prior to completing the quest "Fast as light"). Additionally, fast navigation will be limited until this quest is completed.

And that's all for the moment. They are interesting changes but the best of all is that they are definitive changes and unless there is something to improve or fix... I'm going to give the rework of the interface as finished. As I said at the beginning of the post, there is little left to do at that level.

See you soon or below with some off-topic!






PS: Not much to say, I'm looking forward to the end of the summer and the temperatures start to drop definitively. I'm close to madness and every day a little bit more... On the other hand, a few days ago I shared on Discord an image of "LA in a thousand years" as I've been working with HS2 in my free time. 

I've had to put it aside temporarily as honestly working at 10-20fps is not very pleasant... And for that reason, I've been looking for days to set up a new PC. I plan to get a new PC before Christmas as I've added some new plugins in Koi/CS for better shaders (albeit subtle) and they slow down the rendering a bit too. So after thinking about it... I've made the decision to get a new high-end pc. This should speed up my work in general when it comes to rendering and especially in the future when working with HS2/DAZ on new projects. I'll keep you posted! See you all!


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