Dev Diary: Week #13 + v0.12.0 EA (3 weeks) release


Happy New Year! (ノ◕ヮ◕)ノ*:・゚✧ ✧゚・: *ヽ(◕ヮ◕ヽ)

This weekend was the first EA (3 weeks) so that means that by the end of the month the public version will be available!

As I wrote a public diary at the end of the year, I'm going to start the year in the same way. From here on, we'll go back to business as usual: One for Patreon, a public one... loop.

I have a lot to say and at the same time not because it's been a stressful week and not because of personal matters... I was going to take advantage of last week to disconnect while fixing some silly bugs and stuff but nope. Turns out this release has been one of the craziest in terms of stupid bugs. So much so, that on Christmas dinner, an hour before I was with my family, I was fixing critical bugs...

Luckily, none of the bugs were critical enough as they were all related to the new profession quest and the hard mode. They were critical because they hindered the gameplay but not enough to have to release a bugfixes version. Still, I wanted to fix everything.

The problem has come to what I'm already more than used to: Unnecessary stress and frustration. I'm supposed to try to do this as best as I can and I'm pretty meticulous even if I sometimes overlook things because I want to do too much on my own. But well, that's made me have to make some last-minute decisions like disabling the girls' counter feature.


So yes, I'll mention that briefly: It turns out, that roughly since Maria (from what I've been able to track), that feature has been accumulating bugs and more bugs... currently, internally (code-wise) it's real madness. The same with other old features actually (that's why I'm doing my "famous" reworks all the time).

Because of this, I've decided to disable the feature completely and in the next version work on a rework (i.e. delete all the code and start from scratch but this time doing it right).

These things happen with several features and internal things of the game itself as it is a consequence of being the first project in which I started with practically no experience in Renpy. If it were up to me, I would lock myself in a cave isolated from the world for a month or two to rewrite from scratch all the code of the game. But things can't be like that, so I'm fixing or redoing stuff in each version.

Fortunately, there are only a few details or tweaks to be made before I can release updates on a more consistent basis without having to do reworks.


So, my plan for this 2023 is that, to have all the code as "perfect" as possible while I keep releasing content at a usual pace for me (although with time the content will be more frequent).

For the moment, I'm going to be these days finishing planning the next version: Finishing the first seasonal events, Alina/Myra's levels, more crazy stuff with the code... I'll keep you updated in the coming weeks.

That said, I hope you have a good start of the year and I wish you a happy 2023!

See you soon in the next public diary and in 3 weeks you can enjoy the new version (v0.12.0) which is focused on Lisapi, the introduction of seasonal events, and some things related to the professions.

I don't like to give a date so prematurely but I estimate that the v0.13.0.BETA should be ready the last weekend of this month or the first one of next month.

See you soon!


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