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Dev Diary: Week #24, v0.19.0 overview


New version, new overview!

First of all, happy holidays and Happy New Year to all of you!

Also, now that the first EA is available, that means that in three weeks the public version will be available.

A few posts ago I mentioned that my plan for v20 was going to be to add a lot of content but that consequently it might take me more work time and all that... In the end, I've decided to split it into two parts: A little bit of a lot of content in v19, and a little bit of a lot of content in v20. That's why this version took me about a week longer than usual. The same will happen with v20.

But let's get to the interesting part of this new update. One day, after having already worked on the new mini-feature for the girls, fixing some bugs, adding new achievements... I woke up and thought: Why don't I add the weather system once and for all? Now that I have more knowledge and experience working with Renpy it shouldn't be such a big deal. Hahaha... I wish I had someone to slap me and tell me "No, you're crazy, forget that".

It's something I ruled out before v1, it's something I ruled out when I worked on the .base... it's something that should have been ruled out every time, but not this time. why? Good question.png. I don't have an answer for it. I guess I thought it would be easy to implement thanks to the "tricks" I know about coding, but nope. Renpy works in a very peculiar way and has complicated my work a lot. What should have taken me a week, took me two, mainly because every time I fixed one bug, three new ones appeared. And I don't doubt that there are still bugs, but at least I think I've minimized them as much as possible.

But enough chitchat: Weather system. A system that has no mystery but brings new things to the world of LA, and some limitations as a result.

What is this system about? Well, something simple: Depending on the season of the year, there is a variety of weather: Sunny, cloudy, rainy, or snowy. Here are some screenshots/gifs:

It not only brings variety in weather but also "immersion". Both the inhabitants and some of the girls will change their clothes depending on the weather. Additionally, there are also new variations in almost every place when it is sunny.

As I say, it all depends on the season. Every new day, it is calculated what kind of weather it will be that day:

Everything is detailed in the change log.

Cool, isn't it? All cool, all Gucci, but it comes with some limitations because it's such a big change that making all the changes at once would require a lot of work, so I've tried to implement it as complete as possible. But as I say, there are some limitations:

  • For example, if it rains, some girls are not available (immersion), and therefore some quests/tasks are not available that day.
  • The same can happen depending on the season of the year you are in.
  • That's why I decided that in spring/summer, there is a very low probability that the day will not be sunny.

Apart from some limitations on the location of the girls, there are also some limitations on the options with the girls, mostly everything lewd.

Due to these limitations that the purpose is to create "immersion", there is the possibility of disabling the weather system completely. Just to talk to Lisapi for that.

Additionally, in order not to hinder your gameplay, there are some exceptions:

  • All quests/tasks that happen automatically outside the Manor, will happen on a sunny day as a general rule regardless of the initial weather.
  • In the Manor, it is always sunny.
  • In Moon Lake, until you unlock Enya, it is always sunny.

If this makes you think that breaks the immersion, you can disable the weather.

I have implemented part of the code for something called "total immersion", which I will implement in the future and will consist of limiting everything in a "realistic" way, so you won't be able to do quests or tasks if it's raining for example and the quest happens on a sunny day.

Overall, I like the final result as it gives a special touch. Also, what I like most about sandbox games is that they include a variety of weather, so it was something I wanted to implement in one way or another. Will I do it again in future projects? Huh... I don't know.

Moving on to the next point... A new mini-feature (QoL) that I've wanted to implement for a long time but wasn't sure how or where: Girls' summary.

This is something simple: Being able to see in a summarized form what, where, and when you can do things with girls. Including their usual locations. Thanks to the "Citizens" template it helped me to decide on the final design.

Quick note: Lisapi doesn't have this summary available, I will add it in the future. Reason: No spoilers here.

As for the rest of the new stuff... I don't have anything to highlight. I've added like 7-10 new achievements, fixed all found/reported bugs, some visual QoL, new stuff in the gallery (fetishes)... Oh, I've also decided to add the "Girls" section of the achievements on easy mode. But for the rest of the stuff, all my efforts have been focused on the weather system.

And obviously on the new main quest. If you don't want to see spoilers, it's time to say goodbye here! For those of you who do want to see some sneak peeks...

I will say that this new quest is about Lisapi again, and although at first, it looks like it's going to be about some boring talk... it all ends up being quite funny, Lisapi style, and of course... naughty things happen. But I'll leave that for you to see for yourselves ingame.



See you all!


v0.19.0 change log

- New content available: ALL DIFFICULTIES -

  • New main quest.
  • Lust power cap: 50
  • Lisapi: level cap 4 (all stats)
  • New system: Weather.
  • New achievement points rewards.
  • New achievements.
  • New paintings.
  • New mini feature: Girls' summary.


- New system: WEATHER -

Tired of always being sunny in Gold Valley? Never again!

Just like in the rest of the world, there is varied weather, and that has come to Gold Valley.

To start with, you need to know what kind of weather there is: sunny, cloudy, rain, snow.

How does it work? Every day, there is X% chance that the weather will vary. Depending on the season, there will be a higher probability of a specific type of weather.

In detail:

  • Spring: 90% sunny, 5% cloudy, 5% rain, 0% snow.
  • Summer: 100% sunny, 0% cloudy/etc.
  • Autumn: 65% sunny, 25% cloudy, 10% rain, 0% snow.
  • Winter: 25% all.

Limitations:

As is obvious, this new system is intended to not only provide more variety, but more "immersion". So there are certain limitations and other things that break the "immersion" with the intention of not hindering your adventure. These are detailed below.

Limitations (locations):

  • If it rains or snows, some girls will not be available (Mara, Mabel, Glenda...).
  • Depending on the weather, some girls may change their location (new locations are indicated on the map).
  • If the weather is other than sunny, some girls' options will be not available (anything related to doing something lewd with them).
  • Some quests may be limited because the girl you need to talk to is not available at that time.

Limitations (exceptions):

  • To not completely hinder your adventure, the weather at the Manor is always sunny.
  • All quests that occur outside the Manor automatically when visiting a location will occur in sunny weather regardless of the initial weather.
  • The same applies to girls' tasks although some exceptions may apply if that girl is not available at that time.

Disable the weather system:

  • If you feel that the limitations are not for you despite the exceptions, you can talk to Lisapi to enable/disable the weather (Lisapi -> Miscellaneous -> Fixes).
  • Similarly, if you feel the exceptions break the "immersion", you can disable the weather by talking to Lisapi.

Notes/Details:

  • The weather probability is calculated daily (new day).
  • Along with this, in all seasons there are different varieties in all locations.
  • Not only that, but some girls will wear a different outfit depending on the weather/season (inhabitants, Glenda, Mabel, Natsuki, Enya...).
  • Every place that has different varieties will only occur once a day, calculated on each new day. So if you visit the Refuge in the morning, you will only see one variety instead of randomly changing each time you visit the place, like in the MC's room for example (window).
  • New pastimes have been added according to the weather.
  • New varieties have been added to the map according to the type of weather.
  • Completely redesigned the hover of the panel names (where Lisapi is sitting on top of the name).
  • From now on, the panel names have a background according to the current season and Lisapi will wear an outfit accordingly.
  • Along with this change, the background of some panels has been changed to change according to the season of the year.

IMPORTANT: From now on the seasons are two weeks long (fourteen days). Due to this change, the calendar has been redesigned.


- New mini feature: GIRLS' SUMMARY -

From now on you can see a summary of what you can do with each girl.

  • Includes: Sexiness/love stuff, locations, etc.
  • This new QoL is focused on you being able to see at any time what, where, and when you can do things with the girls.
  • For example, you can see where and when to have sex with Yuna.
  • Additionally, a section has been added where the usual locations of each girl are listed.
  • This summary can be accessed from each girl's panel (new icon added).


General changes

  • When you do a check-up (citizens), there is now a chance that you will gain Maria's love experience (rng).
  • Achievements rewards: New pack, new backgrounds (Alina, Myra, and Tali).
  • Added 7 new achievements (general).
  • Easy mode: Added the "Girls" section in the achievement panel. Also restructured the main achievement interface.
  • Changed the background of the Stats, Perks, and Specialization panel. The specialization panel has a different one according to the specialization/profession.
  • Edited the favorite girls' icon (general interface). It now has an outline so it doesn't blend in with the background.

General changes (Hard mode)

  • Changed the "Brave Pack" icon to be similar to the new icons of the other packs.
  • In this pack, a special painting has been added (MC's Room).
  • Added 1 new achievement.
  • Changed the background of the "Hard mode" section of the achievements.
  • Added a new perk to the "Brave Heart": You now gain 25% extra essences when purifying Moonstars.
  • Restructured the painting menu: Now all is inside "Extra -> Achievements...".

General changes (fetishes)

  • Added in the gallery a section for feet/pee (Hard mode only) and pregnancy (all modes).
  • Now seeing the girls peeing in the alley gives you Proof of trust (limited to once a day).
  • Feet and pee achievements now have a distinctive color in the achievement box.
  • Added 2 new pee achievements.
  • Added 2 new feet achievements.
  • Achievements rewards (Hard mode): Added new feet paintings (Sara, Arwen, and Suna).

Bug fixes

  • Improved the alignment of some chat bubbles.
  • In Mara's section in the gallery, her level 7 is now displayed.
  • Edited the number "9" in the font used in all game panels. Now it no longer looks like a weird "6" turned around...
  • Additionally, the "6" has been adjusted so that it is not so close to the other numbers (6XXX).
  • Fixed a bug in the quality pack that gave the wrong amount of gold.
  • Fixed a texture bug in the Hard mode's achievement panel.
  • Fixed the perk that makes you able to see exploration achievements when using "Exploratory Vision".
  • Now when you spend time with Mabel, it should correctly display a variety between clothed, semi-naked, and naked (rng).
  • Minor spelling mistakes and bugs.

PS: I'm considering summarizing the future change logs a lot, as I have the feeling that nobody reads them... The most recent proof: Sleeping with the classic girls in pyjamas (winter event) should have been available since a few versions ago, but due to an incorrect implementation the option to sleep with them in pyjamas is not shown. This will be fixed in v20, but it should be available since v16, and nobody has reported or mentioned anything... so I don't think anyone reads it, at least not all of it. So maybe, from v20 onwards, the change logs will be super summarised, and if I want to explain something at length, I'll use the overview posts for that.

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Comments

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don't know about that, I usually read over them to know what has changed as well as if the update has something that I care about or not. (Mostly waiting for a good amount of story and progress with the girls).  

In the last few versions, I'm focusing on finishing adding all the extra content that I should have added a long time ago. I always try to add new plot stuff, tho. From spring at the latest, I will focus on the main content and the girls again.