Lust Age: New Home public release announcement part II
Hello, and welcome to part two. Part one.
As I said yesterday, I had to split this into two parts because summarising half a year's work in a single post is complicated.
In this final part, I'm going to explain the changes I've made that led to this whole revamp, since adding more dialogue or redoing renders/loops is something that could have been done in ‘Lust Age’. Restructuring the code would have been more difficult, but still possible. However, there are significant changes to the core of the game, so it would be a bit crazy to try to apply them to ‘Lust Age’. These are the kinds of things that are better to start from scratch and forget about the headaches.
Even so, I would first like to explain the reason for these two posts, the earlier-than-planned release of ‘Lust Age: New Home’, the discontinuation of the ‘Lust Age’ project... and all that.
The reason is simple: v2.D was leaked.
Yes, it happened a few weeks ago. I even made a post warning everyone to be careful what they download and where they download it from, because if it's not from an official source (me), it's never safe to download anything of mine. That's how the internet works.
It's not something that particularly upsets or bothers me, because sooner or later, it ends up happening. If you ask me, obviously I'd rather it didn't happen, especially with all this LA vs LA:NH stuff I've been doing this year.
Why did I get to the point of having to do all this ahead of time?
Well, people getting confused, people asking the same questions, and me having to give the same explanation over and over again. It's exactly what I wanted to avoid all this time by keeping it in ‘petit comité’ and only releasing on Patreon, which, although technically accessible to everyone, required you to join as a ‘Free Member’, which was an extra barrier for curious outsiders. It also minimised publicity about what I do, so I could keep low-key until the time came to really go public. So much so that if it hadn't been for the leaked version, everything was going according to plan.
So, well... at first everything was gucci, but as the days went by, people came up to me asking what was going on and why there were two different but "identical" games... Coincidence or not, it all started when the latest version was leaked. What's the problem? The problem is that what I've been trying to avoid all these months is happening: confusing people. Whether it's new people or people who check in from time to time.
My decision to keep it a bit ‘secret’ and not let it leave Patreon is for the simple reason that, first of all, that's where the people who pay my salary are, that's obvious, and secondly, because by keeping it on Patreon, I had more control over distribution. On Itch, for example, I'm unable to do this because I can't upload versions that are only accessible to followers, unlike on Patreon. I didn't make this decision for any marketing strategy; in fact, I'm literally earning half of what I used to earn before making this change. My stonks have become stonksn't... Still, it was a decision that had to be made.
As I was saying, when people came to me, what I was trying to ignore became reality... so I've been thinking and thinking about all this for quite a few days now, because I had to make a decision.
I want to emphasise that it doesn't bother or annoy me that people come to me. In fact, as I explained recently, I'm now more active on social media, intending to have more channels of communication with all of you.
So... huh, the truth is that I've spent the whole weekend a bit angry and sad at the same time. I didn't want to get to this point yet. In fact, this should have happened in the middle of summer, in July or August.
My anger and sadness stem from the fact that I now have to rush through some things that I wanted to take my time with, and therefore, I have to make the mistake of working under pressure and with a super tight schedule again. In fact, I have to delay the next version by a couple of days because I need to work on things that should be done later. I guess it's work I'm saving myself in the future.
For now, the most noticeable changes:
The new (and definitive) logo. Although I had to do it in record time, I decided to give myself an extra day to reconsider the design, and the truth is... Looks really cool. Or at least that's what I think.
Yes, it's a reference to Dragon Age 2, which LA is based on, or at least the main plot (more or less). In DA2, you go to an island to become the Champion, in LA you go to a place inhabited only by women... now those are stonks. Even the name: ‘Lust AGE’, ‘Dragon AGE’. You know. I'll leave the references for Lisapi's news on YouTube.
I also plan to make changes to the presplash. I'll show you the current ones.
LA v.0.22.0:
LA:NH v0.2.0.D: This one will be changed.
I also plan to make changes to some of the game's interfaces (focused on the main/quit screen).
I also plan to change the +18 warning...
My idea is to implement an in-game notice board where, even if it breaks the fourth wall a little, you can access my social media, important announcements, and more (idea under construction).
Among other things that are focused on giving the project a ‘refresh’.
Another notable change will be the addition of Linktree, providing you with cleaner access to all my social media platforms. That includes being officially active on all those platforms. Right now, I'm doing things lowkey, and where I'm really active is on Twitter, as that's where I have the most freedom in terms of NSFW content. I'm also active on Instagram, but it's more roleplay with Lisapi managing the account. On YouTube, we have Lisapi's News, true.
My biggest mistake in all this was including ‘New Home’ in v22 and Vanessa as the main cover for everything... that should be in LA:NH. It's not a big deal, just extra work for me.
Now that I've explained that, which I forgot to do yesterday...
Let's move on to the important point of why all this is happening. I'll try to be brief because the important thing is the changes in content.
All this is happening because I've been unhappy with the result of each version for at least two years. It's true that, for example, the thing with Dany and his new "toys", Lisapi's awakening... etc., is interesting. The problem? They're very poorly presented, with no context... just a mess.
And besides, the whole Dany nightmare could be improved, although honestly, putting you in suspense every now and then is something I enjoy doing. Not everything can be joy and bad jokes; you have to keep in mind that evil lurks in the world. Even so, all of that is very poorly thought out, and the execution is... 50/50.
And that's just the tip of the iceberg:
I always wanted the introduction to have more context. While it's true that the beginning of a story can be difficult to set up because you want to get to the real story quickly, as a player, if you give me the false impression that we're going to spend time with Dany and Patricia at the beginning... well, it leaves a bad taste in my mouth, so to speak.
I'm going to skip over all the internal code improvements, or the visual interface improvements that I never liked but kept going despite, well, not liking them.
If I want to give real freedom, we have to start over again.
The turning point in all this isn't Mara's fangs, or promising more interactions during quests/tasks (choices) and then never delivering on that. The turning point was that I always promised there would be freedom of choice, even though the story was linear, and this has never been the case.
Let's be honest, even if the story is based on helping the girls you meet and who live with you (and they all interact with each other), that doesn't necessarily mean that the main quests should become tasks of the girls as a general rule. Even the introduction to annal stuff is a main quest. That can be okay, yes, but the main quest should cover other things, whether it's the story about GV or the main plot, not about a fetish...
The same applies to the main girls' tasks. With the secondary girls, I buy the idea of introducing fetishes into their levels because, at the end of the day, they're side characters. But with the main girls? Aren't there supposed to be other stats that tasks can be applied to as well? Why use trust levels when those levels should be used to tell the story you're living with the girl? There can be exceptions, such as Mara and her ‘alpha’ side, or Myra with her dominance focused on everything related to feet. These are fetishes that are linked to the girl's personality, and I can buy that. However, I can't buy making it the general rule as if they were secondary girls.
Although you might think that I could simply change the order of things or move it to another place... internally, it's crazy. Additionally, for better contextualization, the scenes would need to be reworked and the dialogue rewritten, although fortunately, this wouldn't be necessary in all quests or tasks. Still, I think you know what I mean.
As I explained recently (I think), the most noticeable change in terms of freedom of choice is that now, when you awaken your power, you will be able to choose with whom: Yuna, Anna, or Mara, instead of just Yuna.
The quests that are now main quests but are actually tasks of the girls will now be girls' tasks, and of course, I'm going to rewrite all of that.
On the other hand, if in a main quest you need to have X trust level with Y girl, you won't be forced to have that girl at that level, but rather it will work on a global level that will be the sum of all the levels of all the girls. This is still in development, but the final concept is in place. This is mainly done not only to give more freedom, but also to prevent anyone from being forced to spend time with girls they dislike. For example, Robin, my proofreader, doesn't dislike any of the girls, but Myra isn't her favourite either, so she always leaves Myra for last. Imagine having to go through a quest where you have to level up Myra, and on top of that, it involves tying you up + feet play... Luckily, since that quest is about a fetish, you can skip it, but... it shouldn't be a main quest.
Also, the tasks of girls who are fetishes will be moved to the sexiness or love stat, depending on what I think is most appropriate. But, as I said, they will be moved to secondary stats. Trust should be used for each girl's story. The tasks that are now fetishes will be replaced by new tasks (unless, as in Myra's case, the fetish is something that is part of their personality).
I came for the fap, I stayed for the plot.
Added to all this is the issue I mentioned earlier with the poor execution of some things related to the main plot. The feature that will be implemented in LA:NH is something I have always wanted to have but never implemented because it would require changing some quests, adding scenes, removing scenes, and adding more context here and there... It would reach a point where anyone who didn't start from scratch wouldn't understand what was going on because the characters would be mentioning things that happened a long time ago. It's like if I decide to change the ‘date’ with Vanessa. It's a recurring joke in almost all the quests related to her. Imagine suddenly changing that to, I don't know, a kiss. People who are always in the endgame would be a bit confused. Well, it's the same with everything related to the main plot.
I should point out that although the plot is handled differently from the ‘The Awakening’ quest onwards, the main idea remains the same.
There will indeed be changes, as the introduction of the new feature will mean that the plot is handled differently already, but that doesn't mean that the story will change completely, and now suddenly Maria is the antagonist (that would be a pretty crazy plot twist).
Things will continue to happen as you know them, but with a different flow. There will even be changes to existing quests, and new quests will be added, not just filler quests. To me, Vanessa's abrupt disappearance and the fact that we suddenly know nothing about her is very random. Why do I have to make bunny outfits instead of being told who Vanessa's sister is? Why doesn't Maria tell Vanessa's story when she clearly knows it? Why doesn't Lisapi ever have her own adventures (optional girl-girl content)? These are questions that keep me up at night.
And they're questions that should be answered at the right time, not ‘well, when I have time, I'll make the next main quest explain that’... bah. Ignoring the fact that, for example, Vanessa's sister has gone through many discarded ideas, there are things that need to be explained sooner rather than later. The same goes for contextualising many things that happen behind the scenes.
If anyone wants to know who Vanessa's sister is... you'll have to wait and find out in-game. All I can say is... SPOILER: You already know her. Yes, it's Yuna (no).
And... although I'm probably forgetting something...
That would be the most important thing in terms of structural changes that need a fresh start, rather than breaking the game in every way by trying to implement all of this. Not to mention the issue of making you lose the plot of the story and end up confused and angry.
Finally, before moving on to the last point...
The most important change that will happen very soon: The Cursed Ones.
Until now, we meet Alina & Myra after rebuilding the Tavern, and then, they automatically move in with us. Cool, right? No, it's not cool.
That's not going to happen anymore. There's a deep story behind this, which is one of the main reasons I made the decision to make the revamp, but I'm not going to tell that story again. In short, the moment they were introduced, I stopped liking the project. I stopped liking how I was handling things from that point on. I don't know, I felt like everything changed for the worse.
Mainly because Alina's personality is less distinctive and more similar to Yuna's or Lisapi's, which, well, can work with two cuties, but Alina is more mature and has other qualities that make her stand out (her exhibitionism, for example).
It got to the point where I wished I hadn't implemented them, or that they were secondary girls instead of main ones. I admit that there are too many girls in total, and I also admit that at the time, I thought it was fun to handle two personalities at the same time... it was a catastrophic mistake.
It's something that no one has ever noticed, or so I think, but their levels are filler levels, without much charm. That's why I started doing main quests about them, to see if that way I could force myself to work harder on them. The bunny quest isn't that bad at all, it has to be said. Or the feet one. But then, the rest of their tasks are a bit ‘meh’. More like secondary girls, from my point of view.
All this because I didn't handle the issue of working simultaneously with two personalities at the same time very well.
All this is going to change.
This time, I'm going to take more time to work on both of them, because I want to give them a second chance. Apart from their fetishes, they're girls I don't like at all. And for a creator to say that about their creation... huh. I don't like it.
So... No, Alina and Myra won't move in with us as soon as we meet them. There will be some preliminary steps, similar to when you have to convince Enya to move to the Manor. But since there are no Moonstars here yet, we'll have to figure out how to get Alina and Myra to move in with us.
It's quite a challenge on my end, but it's something I'm looking forward to working on.
After this first contact with girls who don't move in right after meeting them, the same thing may happen with other girls. I still need to consider whether the same thing will happen with Tali.
What is certain is that it will happen with Natsuki.
She's another girl I don't particularly like, even though she has great potential. Her story and how she's introduced... I don't like it at all. I was inspired by a manga I was reading at the time; it was about a student who lives in a room and meets a kind of tsundere classmate who ends up practically living with him and falling in love, etc... I don't remember the name. I wanted to do something like that, but the execution was disastrous. Additionally, since she wasn't a character I had planned at the time (it was part of a Patreon goal), I had to improvise. And although I like to improvise, it doesn't always turn out as you expect.
So, yes, Natsuki is another girl who deserves a second chance.
And as I said, I see a lot of potential in her because of her friendship with Enya. Not only that, but because she's connected to the East Kingdom, and now that I know the basics of Japanese, I have several ideas in mind for her.
And yes, her story and personality will be reworked. She's clearly a more shy/reserved girl, and if it took us 4 levels to see Anna nak3d, 5 levels to do something with her, etc... why should Natsuki start everything at level 2-3? It doesn't make sense, it doesn't fit her personality. That needs to be changed.
Keisi, this all sounds like a lot of changes to the dialogues, texts... What about your broken English?
English... I don't speak my native language well, imagine speaking English... In fact, I'm rewriting everything in both languages, because in Spanish it was crazy... it looked like a kiddo had written it.
I think my English now is not the same as it was years ago (thanks, Mr. Obvious), and although I don't think I'll ever be a native speaker unless I study English and travel to an English-speaking country... my English has improved a lot. The problem is that it's not perfect... and since I refuse to use AI (although I do use it to help me with translations), there may be some dialogues/texts that could be improved. Even so, it won't be at a native level, but you won't lose track of what's going on at any point. I don't use complex words that even I don't understand, and this time, I'm trying to separate jokes and puns. Some puns sound good in Spanish because they're things we say, but when translated, they lose their meaning or aren't expressed in the same way. So what I do is try to adapt the joke or change it entirely to one that is more appropriate in English.
Also, although at a slow pace, Robin, my proofreader, is back.
So little by little, the whole project should be revised, localised and "naturalised".
And in any case, as everything is moving at a slow pace, to speed things up and help her with her workload, I will probably start actively looking for extra help with revising the English texts after the official launch of the first public version.
I think that's all the most notable changes I decided to make, which are the reason for the revamp and existence of LA:NH.
And finally, why change the version nomenclature?
It's simple: Until now, these have been the ‘definitive’ versions of the ‘Lust Age’ project, now renamed ‘Lust Age: New Home’. As all this was happening low-key on Patreon, and not officially in public (although I insist, Free Member = access to the game = technically public), I wanted each new version to be tracked. So I had to give it a nomenclature.
Now that it's going to be officially released, it's time for a stable version and a new beginning for everyone. So, I've decided that now the ‘.D’ stands for ‘Denuevo’, which is the new anti-piracy system I'm going to implement... wtf.
Starting with the following new version, the version number will change from ‘v0.3.0.D’ to ‘v0.1.0’. Only the version number changes. Nothing else.
Have you played LA:NH?
- You don't have to start a new game. Nothing changes.
Have you played LA but not LA:NH?
- You do have to start over.
What's next?
As I said yesterday in the first part, a public version of ‘Lust Age: New Home’ should be available in a few days. Which one? v0.2.0.D, specifically.
Yes, the leaked version. This time it will be officially released.
However, this version will be a ‘pre-launch’ version, so it will be called ‘v0.1.0.PRE’.
The same applies here. If you play it, when ‘v0.1.0’ is available, you won't have to start over.
For those who have already played v2:
- You don't need to download it again because it's literally the same version.
For those who haven't played LA:NH yet:
- If you were waiting for an official public release, now is your chance.
- Alternatively, you can wait until summer when v1 is available with the final changes I mentioned at the beginning of the post, including the updated game logo and all visual elements.
That said... What will happen to the ‘Lust Age’ project?
I don't know what will happen outside of official sources, but...
On Itch, it will no longer be available for download; it will be announced as ‘discontinued’ and will redirect to LA:NH. Yes, I will create a new project for LA:NH, rather than reusing the LA page.
On Patreon, it will be available for download via GDrive and will be moved to the ‘Special’ section of my main page. It will also be announced as ‘discontinued’ and redirected to LA:NH.
When? I still have to make the final decision on this, but I think it should be as soon as possible.
I guess I'll do it shortly after releasing ‘v0.1.0.PRE’. I won't do it without first releasing the v22.1, including bug fixes and a final main quest to say goodbye to that project.
It's interesting because at the end of the day, what we're doing is migrating an old project to a revamped one, but it's still the same thing, and still, it's something that makes me sad to do.
In any case, I'm sorry for all the confusion and mess. It's a process we were all going to go through later in the year, but it looks like now is the time to do it.
To say goodbye, here's a general roadmap of what's to come:
(Full res)
See you soon!
PS: I knew I was forgetting something... during the pre-launch version, a better-structured and unified change log will not be available. Instead, you will find the change log of v1.D + v2.D.
Versión en Español
Hola, y bienvenidos a la segunda parte. La primera parte aquí.
Como dije ayer, tenía que dividir esto en dos partes porque resumir en un solo post el trabajo de medio año... es complicado.
En esta parte final, os voy a explicar los cambios que he tomado que son los que hicieron que todo este "revamp" pasase, pues añadir mas diálogos o reahacer renders/loops es algo que se podía aplicar en "Lust Age". Quizás la restructuración del código hubiese sido más jodido de hacer, pero aún así, también hubiese sido posible. Pero... hay cambios importantes en el core del juego, por lo que sería un poco loco intentar aplicarlo en "Lust Age". Son de esas cosas que es mejor empezar de cero y olvidarte de los quebraderos de cabeza.
Aún así... me gustaría primero explicarlos la razón de estos dos posts, el lanzamiento antes de lo planeado de "Lust Age: New Home", la discontinuidad del proyecto "Lust Age"... y todo eso.
La razón es simple: Filtración de la v2.
Sí, ocurrió hace una semanas. Lo cual incluso hice un post advirtiendo a todo el mundo para que tuviese cuidado qué descarga y de donde, pues si no es de una fuente oficial (yo), nunca es seguro descargarse algo mío. Así funciona internet.
No es algo que me enfade o moleste particularmente, porque tarde o temprano termina pasando. Si me preguntas, obvio prefiero que no ocurra, sobre todo justamente con todo esto de LA vs LA:NH que llevo haciendo este año.
¿Por qué llego a este punto de tener que hacer todo esto antes de tiempo?
Bueno, gente confundida, gente preguntando lo mismo, yo teniendo que dar la misma explicación una y otra vez. Está ocurriendo justo lo que yo quería evitar todo este tiempo con mantenerlo en "petit comité" y solo haciendo lanzamientos en Patreon, que aunque técnicamente era accesible para todo el mundo, tenias que unirte como "Miembro Gratuito", lo cual era una barrera extra para los curiosos que vienen de fuera. Además, se reducia al mínimo la publicidad sobre lo que hago y por lo tanto podía mantenerme en bajo perfil hasta que llegase el momento de hacerlo público de verdad. Tan a sido así, que si no llega a ser por la versión filtrada, todo estaba yendo según lo planeado.
Así que bueno... al principio todo Gucci, pero a medida que pasaban los días, la gente venia a mí a preguntarme sobre que estaba ocurriendo y porque habían dos juegos distintos pero iguales... Casualidad o no, todo empieza desde que se filtró la última versión. ¿Dónde está la cosa? La cosa es que está ocurriendo lo que llevo intentando evitar todos estos meses: Confundir a la gente. Ya sea gente nueva como gente que echa un vistazo de vez en cuando.
Mi decisión de mantenerlo un poco en "secreto" y que no saliese de Patreon es por la simple razón de que primero, ahí están los que me pagan el sueldo, eso es obvio, y segundo, porque al mantenerlo en Patreon, tenía más control de la distribución. En Itch por ejemplo no puedo hacer esto porque no puedo poner versiones que solo tengan acceso los seguidores por ejemplo, cosa que en Patreon sí. No lo hice por alguna especie de estrategia de marketing, de hecho, literalmente estoy ganando la mitad de lo que solia ganar antes de tomar esta decisión. Mis stonks se han convertido en stonksn't…
Como decía, al venir a mí la gente, se hizo realidad lo que yo intentaba ignorar... así que llevo ya bastantes días pensando y pensando sobre todo esto, pues tenía que tomar una decisión.
Quiero destacar que a mí no me molesta o me enfada que la gente venga a mí, de hecho, como expliqué recientemente, ahora estoy en más redes sociales con la finalidad de tener más vias de comunicación con todos vosotros.
Así que... huh, la verdad es que me he pasado todo el finde un poco cabreado y triste al mismo tiempo. Yo no quería llegar a esto todavía, de hecho, esto debería estar pasando quizás a mitad de verano en Julio o Agosto.
Mi cabreo y tristeza vienen porque ahora tengo que rushear algunas cosas que quería tomarme con calma, y por ende, tengo que volver a cometer el error de trabajar bajo presión y con una agenda super ajustada. De hecho, tengo que retrasar la siguiente versión un par de días solo por el hecho de tener que trabajar en cosas que deberían hacerse más adelante. Supongo que es trabajo que me ahorro en el future.
De momento, el cambio más notorio:
El logo nuevo (y definitivo). Aunque lo he tenido que hacer en tiempo record, decidí darme un día extra para reconsiderar el diseño, y la verdad es que... mola mucho. Al menos a mí me mola mucho, honestamente.
Sí, es una referencia a Dragon Age 2, el cual LA está basado, o al menos el plot principal (más o menos). En DA2 vas a una isla para convertirte en Campeón, en LA vas a un lugar habitado solo de mujeres... eso sí son stonks. Incluso el nombre: "Lust AGE", "Dragon AGE". Ya sabes. Dejaré las referencias para los noticieros de Lisapi.
Tambien planeo hacer cambios en el presplash (muestro el actual).
LA v.0.22.0:
LA:NH v0.2.0.D: Este cambiará.
Tambien planeo hacer cambios en algunas interfaces del juego (centrado en la main/quit screen).
Tambien planeo cambiar el aviso de +18...
Mi idea es añadir un tablón de anuncios donde aunque se rompa un poco la cuarta pared, podreis tener acceso a mis redes sociales, anuncios importantes, etc (idea en construcción).
Entre otras cosas que están enfocadas a darle un "refresh" al proyecto.
Otro de los cambios notorios será la adición de linktree para que tengais un acceso más limpio a todas mis redes sociales. Eso incluye estar activo en todas esas redes de forma oficial. Ahora mismo hago cosas lowkey, y donde estoy activo realmente es en Twitter, pues es donde tengo más libertad en cuanto a contenido NSFW se refiere. En Insta estoy activo tambien, pero es más algo de roleplay con Lisapi manejando la cuenta. En YouTube tenemos los noticieros, cierto.
Mi mayor error en todo esto fue incluir en la v22 lo de "New Home" y a Vanessa como portada principal en todo... eso debería estar en LA:NH. Tampoco es un drama, simplemente, trabajo extra para mí.
Explicado esto, que se me olvidó explicarlo ayer...
pasemos al punto importante del porqué de todo esto. Intentaré ser breve pues lo importante es los cambios en el contenido.
Todo esto ocurre porque llevo al menos dos años no estando contento con el resultado de cada versión. Si que es cierto que por ejemplo lo de Dany y sus nuevos secuaces, el despertar de Lisapi… etc, pues es algo interesante. El problema? Están muy mal presentados, con un contexto inexistente... un lio. Y además que toda la pesadilla de Dany puede mejorarse, aunque honestamente, el poneros en tensión muy de vez en cuando, es algo que disfruto hacer. No todo puede alegría y malas bromas; hay que tener presente que un mal acecha el mundo. Aún así, todo eso está muy mal planteado, y la ejecución es... meh.
Y eso es solo la punta del iceberg:
Siempre quise que la introducción tuviese más contexto. Si bien es cierto que el comienzo de una historia puede ser difícil de plantear porque interesa que rápido vayas al comienzo real de la historia, yo como jugador, si me das la sensación falsa de que en el comienzo vamos a pasar tiempo con Dany y Patricia... pues como que deja un mal sabor de boca por así decirlo.
Voy a obviar todas las mejoras internas del código, o las mejoras en la interfaz a nivel visual que nunca me gustaron pero yo seguía adelante a pesar de, bueno, no gustarme.
Si libertad real quiero dar, de nuevo hay empezar.
El punto de inflexión de todo esto no son los colmillos de Mara, o prometer más interacciones durante las misiones/tareas (choices) y eso no ocurrir nunca. El punto de inflexión fue que siempre prometí que había una libertad de decisión aunque la historia fuese lineal, y esto nunca ha sido así.
Seamos honestos, aunque la historia se base en ayudar a las chicas que vas conociendo y que viven contigo (y todas interaccionen entre todas), eso no implica necesariamente que las misiones principales deban convertirse en tareas de niveles de las chicas como norma general. Incluso la introducción a todo lo annal es una misión principal. Que puede estar bien, sí, pero la misión principal debería cubrir otras cosas, ya sea historia sobre GV, o sobre el plot principal, no sobre un fetiche...
Lo mismo con las tareas de las chicas principales. Con las chicas secundarias te compro el tema de introducir fetiches en sus niveles porque al final del día, son eso, personajes secundarios. Pero con las chicas principales? No se supone que existen otros stats a los cuales también se les puede aplicar tareas? Por qué usar los niveles de trust cuando esos niveles deberían usarse para contar la historia que vives con la chica? Pueden haber excepciones como por ejemplo Mara y su lado "alfa", o Myra con su dominancia enfocada en todo lo relacionado con sus pies. Son fetiches que van vinculados a la personalidad de la chica, y eso sí lo doy por valido. Pero no puedo dar por valido volverlo la norma general como si fuesen chicas secundarias.
Aunque puedas pensar que pues simplemente haga un cambio en el orden de las cosas o lo mueva a otro sitio... internamente es una locura. Además, que para una contextualización mejor, las escenas deben ser rehechas y sus dialogos reescritos, aunque por suerte no sería en todas las misiones o tareas, pero creo que se entiende a donde quiero llegar.
Como ya expliqué recientemente (creo), el cambio más notorio en lo relacionado a la libertad de decisión es que ahora cuando vayas a despertar tu poder, vas a poder elegir con quien: Yuna, Anna, o Mara. En vez de ser solo con Yuna.
Las misiones que ahora son principales pero en realidad son tareas de las chicas, ahora serán tareas de las chicas, y desde luego, voy a reescribir todo eso.
Si en alguna misión principal es necesario que tengas el nivel de trust X de chica Y, ahora no se obligará a tener a esa chica a ese nivel, si no que funcionará por un nivel global que será una suma del conjunto de todos los niveles de todas las chicas. Esto está en construcción pero la idea final está ahí. Esto se hace principalmente para no solo dar más libertad, si no para no forzar a nadie pasar tiempo con chicas que no les gusta. Por ejemplo, Robin, mi proofreader; no le disgusta ninguna chica, pero Myra no es su favorita tampoco, así que siempre la deja para el final. Imagina tener que pasar por una misión donde hay que levear a Myra y encima está relacionado con atar y un trabajo de pies... Por suerte, al ser esa misión sobre un fetiche, puedes saltártela, pero... no debería ser una misión principal.
Las tareas de las chicas que son fetiches, van a ser movidas al stat sexiness o love, según considere yo que es lo más adecuado. Pero, lo dicho, serán movidas a stats secundarios. El trust debe usarse para la historia de cada chica. Las tareas que ahora son fetiches, serán sustituidas por nuevas tareas (a no ser que como por ejemplo Myra, el fetiche sea algo que va en su personalidad).
Vine por el fap, me quedé por el plot.
A todo esto se junta el tema de lo que mencionaba antes con la mala ejecución de algunas cosas relacionadas con el plot principal. La feature que va a ser implementada en LA:NH es algo que siempre quise tener pero que nunca implementé por el hecho de que eso significaría tener que cambiar algunas misiones, añadir escenas, quitar escenas, más contextos aquí y allí... llegaría un punto, que quien no empieza de cero, no se enteraría mucho de que va la cosa porque los personajes estarían mencionando cosas que ocurrieron tiempo atrás. Es como si decido cambiar lo de la "cita" con Vanessa. Es una broma recurrente en casi todas las misiones relacionadas con ella. Imagina de repente cambiar eso por no sé, un beso. La gente que está siempre en el endgame se quedaría un tanto confundida. Pues así con todo lo relacionado al plot principal.
He de destacar que aunque el plot sea manejado de otra manera desde la misión "El despertar", la idea principal sigue siendo la misma.
Si que es cierto que habrán cambios ya que la introducción a la nueva feature hará que el plot sea manejado de otra manera, pero eso no significa que vaya a cambiar por completo la historia y ahora de repente resulta que Maria es la antagonista (eso sería un plottwist bastante loco). Las cosas seguirán ocurriendo como las conoces, pero con un flujo diferente. Incluso habrán cambios en misiones existentes, y se añadirán nuevas misiones, no solo de relleno. A mí la desaparición abrupta de Vanessa y que no se sepa nada de ella de repente, es muy random. Por qué tengo que fabricar vestidos de conejita en vez de decirme quien es la hermana de Vanessa? Por qué Maria no cuenta la historia de Vanessa si claramente conoce su historia? Por qué Lisapi nunca vive sus propias aventuras (contenido chica-chica opcional)? Son preguntas que no me dejan dormir.
Y son preguntas que deberian ser respondidas en el momento adecuado, no "bueno, cuando tenga tiempo, haré que la siguiente misión principal sea explicando eso"... bah. Obviando que por ejemplo lo de la hermana de Vanessa a pasado por muchisimas ideas descartadas, hay cosas que deben ser explicadas antes y no en un futuro. Lo mismo ocurre con contextualizar muchas cosas que ocurren detras de camaras.
Si alguien quiere saber quien es la hermana de Vanessa... te esperas a conocerla in-game. Solo puedo decir... SPOILER: Ya la conoces. Efectivamente, es Yuna (no).
Y... aunque posiblemente me olvido alguna cosa...
Eso sería lo más importante a nivel de cambios estructurales que necesitan un nuevo comienzo más que romper el juego por todos lados intentando implementar todo esto. Ya ni hablemos del tema de hacer que vosotros perdais el hilo de la historia y termineis confundidos y cabreados.
Para terminar, antes de pasar al último punto...
El cambio más importante que ocurrirá muy muy pronto: Las malditas.
Hasta ahora, conocemos a Alina & Myra tras reconstruir la Taberna y atomaticamente se mudan con nosotros. Mola. Pues no, no mola. Eso ya no va a ocurrir. Hay una historia profunda detras de esto, que es una de las razones principales por las que tomé la decisión del "revamp", pero no voy a contar esa historia de nuevo. Resumidamente, en el momento en el que ellas fuero introducidas, el proyecto dejó de gustarme. Dejó de gustarme como empecé a manejar las cosas desde ese punto. No sé, noté que todo cambió para mal. Sobre todo porque la personalidad de Alina es menos destacable y más similar a la de Yuna o Lisapi. Cosa que bueno, puede funcionar con dos linduras, pero Alina es más madura y tiene otras cualidades que destacar de ella (el exhibicionismo, por ejemplo). Llegó un punto que deseé no haberlas implementado, o que en su defecto, fuesen chicas secundarias en vez de main. Admito que son demasiadas chicas en total, y admito también que en su momento, pensé que era divertido manejar dos personalidades al mismo tiempo... fue un error catastrófico. Es algo que nunca nadie se a dado cuenta, o eso creo, pero los niveles de ellas dos, son niveles de relleno, sin mucha gracia. Por eso empecé a hacer misiones principales sobre ellas, para ver si así intentaba yo mismo forzarme a currármelo más. La misión de las conejitas no está nada mal, todo hay que decirlo. O el de pies. Pero luego, el resto de sus tareas son muy "meh". Más parecidas a chicas secundarias, desde mi punto de vista. Todo esto por no manejar bien el asunto de trabajar simultáneamente con dos personalidades a la vez.
Todo esto va a cambiar.
Esta vez, me voy a tomar más tiempo en trabajar en ambas, pues quiero darles una segunda oportunidad. Quitando sus fetiches, son chicas que no me gustan. Y que un creador diga eso sobre su propia creación... huh. A mí no me mola.
Así que... No, Alina y Myra no se mudaran con nosotros nada más conocerlas. Habrán unos pasos previos, similar a cuando tienes que convencer a Enya para que se mude a la Finca. Pero como aquí no hay Moonstars todavía, habrá que averiguar como podemos hacer que Alina y Myra se muden con nosotros.
Es todo un reto en mi lado, pero es algo en lo que tengo ganas de trabajar.
Tras este primer contacto sobre chicas que no se mudan nada mas conocerlas, es posible que ocurra lo mismo con otras chicas. Aun tengo que pensar si con Tali ocurrirá lo mismo.
Lo que sí es seguro, es que ocurrirá con Natsuki.
Es otra de las chicas que no me gustan demasiado, a pesar de que tiene un gran potencial. Su historia y como es ella introducida... no me gusta en absoluto. Me inspiré en un manga que estaba leyendo en aquel momento; iba sobre un chico estudiante que vive en una habitación y conoce a una especie de Tsundere compañera de clase que termina prácticamente viviendo con él y enamorándose, etc... No recuerdo el nombre. Yo quería hacer algo así, pero la ejecución fue nefasta. Además, al ser una chica no planeada para aquel momento (goal de Patreon), tuve que improvisar. Y aunque me gusta improvisar, no siempre sale como uno espera.
Así que, sí, Natsuki también es otra a la que hay que darle una segunda oportunidad.
Y como digo, veo mucho potencial con ella al tener una amistad con Enya. No solo eso, si no al estar relacionada con el mundo Asiatico, y ahora que sé lo básico del idioma Japonés, tengo varias ideas en mente para ella.
Y sí, su historia y personalidad será replanteada de otra manera. Claramente es una chica más tímida/reservada, y si con Anna tardamos 4 niveles en verla d3snud@, 5 niveles en hacer algo con ella, etc... porqué Natsuki tiene que empezar todo en su nivel 2-3? No tiene sentido, no va acorde a su personalidad. Eso debe ser cambiado.
Y ahora sí, creo que todo eso es lo más notorio de todos los cambios que decidí hacer y que son la razón del "revamp" y existencia de LA:NH.
Por último, ¿por qué cambiar la nomenclatura de las versiones?
Es sencillo: Hasta ahora, están siendo las versiones "definitivas" del proyecto "Lust Age" ahora renombrado a "Lust Age: New Home". Como todo esto estaba ocurriendo lowkey, en Patreon, y no de forma pública oficialmente (aunque insisto, Miembro Gratuito = acceso al juego = público técnicamente) pues quería que se tuviese un seguimiento de cada versión nueva.
Como ahora ya va a ser lanzado de forma oficial, es hora de que se condire una versión estable, y un nuevo comienzo para todos. Así que, he decidido que ahora la ".D" significa "denuevo", que es el nuevo sistema de antipiratería que voy a implementar... wtf.
A partir de la siguiente versión, el numero de versión pasa de "v0.3.0.D" a "v0.1.0". Para quien ya ha jugado a LA:NH, solo cambia el numero de versión. Nada más.
Has jugado LA:NH?
- No tienes que empezar una nueva partida. No te preocupes, tú continua tu partida como siempre, no necesitas empezar de nuevo. Solo cambia el numero de la versión. Eso es todo.
Has jugado LA pero no LA:NH?
- Tú si debes empezar de nuevo.
Qué viene ahora?
Como dije ayer en la primera parte, en unos días debería estar disponible una versión publica de "Lust Age: New Home". Cual? La v0.2.0.D concretamente. Sí, la versión filtrada. Esta vez siendo publicada de forma oficial. Sin embargo, esta versión va a ser una versión "pre-launch", así que se va a llamar "v0.1.0.PRE".
Lo mismo se aplica en esta versión. Si la juegas, cuando esté disponible la "v0.1.0", no tendrás que empezar de nuevo.
Para los que han jugado ya a la v2:
- No es necesario que volváis a descargárosla porque literalmente es la misma versión.
Para quien aun no haya jugado LA:NH:
- Si estabas esperando a una versión publica oficial, este es tu pre-momento.
- O si lo prefieres, espera a verano cuando la v1 esté disponible con los cambios finales que mencionaba al principio del post (cambiar el logo del juego y todo eso a nivel visual).
Dicho esto... ¿Qué ocurrirá con el proyecto "Lust Age"?
No sé que ocurrirá fuera de las fuentes oficiales pero...
En Itch, dejará de estar disponible para descargar, se anunciará como "discontinuado" y se redirigirá a LA:NH. Sí, voy a crear un nuevo proyecto para LA:NH en vez de reutilizar la pagina de LA.
En Patreon, estará disponible su descarga a través de GDrive, y pasará a estar en la sección "Especial" de mi página principal. También se anunciará como "discontinuado" y se redigirá a LA:NH.
¿Cuando?
Aún tengo que tomar la decisión final sobre esto, pero considero que debería ser lo antes posible. Supongo que lo haré poco después de publicar la "v0.1.0.PRE". No lo haré sin antes publicar la versión v22.1 de LA, incluyendo bugfixes y una ultima misión principal para dar fin a ese proyecto.
Es curioso porque al final del día lo que estamos haciendo es migrar un viejo proyecto a uno renovado pero siendo el mismo, pero no deja de ser algo que me entristece hacer.
En cualquier caso, siento todo este lio. Es un proceso que íbamos a pasar todos más tarde en el año, pero toca hacerlo ahora.
Ya para despedirme, os dejo un roadmap general de lo que está por venir:
(Full res)
Nos vemos!
PS: Sabía que se me olvidaba algo... durante la versión pre-launch, no estará disponible un change log mejor estructurado y unificado. En su lugar, encontrareis el change log de la v1.D + v2.D.
Lust Age
Wholesome harem theme
Status | In development |
Author | Keisi Studio |
Genre | Visual Novel, Adventure, Role Playing |
Tags | Adult, Cute, Eroge, Erotic, Fantasy, Romance, Sandbox |
Languages | English, Spanish; Castilian |
Accessibility | Subtitles |
More posts
- Project Sunset7 hours ago
- Lust Age: New Home public release announcement part I4 days ago
- Dev Diary: Week #41: Lisapi's News6 days ago
- Dev Diary: Week #40: Got leaked23 days ago
- Dev Diary: Week #39: v0.3.0.D on the making32 days ago
- Dev Diary: Week #38: Happy anniversary!39 days ago
- Dev Diary: Week #3762 days ago
- Dev Diary: Week #3691 days ago
- Polls ResultsFeb 07, 2025
Comments
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I have great expectations about what you're doing with this project, and as long as you feel good making it I'll feel even better playing it
I won't sugarcoat it, almost every itch project I've seen do a (mostly) full reset over author displeasures with the narrative has without fail ran into loss of meaningful aspects from the original versions and often partial or complete abandonment.
This is usually due to the simple fact that making a game from scratch already comes with burnout naturally, but having to re-tread plot/systems ground you've already covered before? That makes the burnout a LOT worse because you no longer have that same pleasure of pioneering as much fully new content - I imagine you may have already noticed how exhausting it can be.
I REALLY don't want to see this project meet the same fate, keeping a careful balance of bringing back past systems and developing new systems to keep morale up is going to be a delicate balance but I truly wish you the best in keeping up with it. I can tell you have a lot of ideas and passion for this upcoming remake, and I can't wait to see what you come up with! But above all else, just make sure not to let yourself get overwhelmed and fall into the burnout spiral, because its so much harder with a re-write like this to escape it. A delay is much better than falling into that spiral.
Thank you for your time, and I know exactly what you mean.
The difference here is clear: I am enjoying working on this almost as much as I did the first time back in 2021.
Additionally, there is a significant difference: Previously, I worked 12-16 hours every day, with no breaks or holidays; now I work 6-8 hours Monday-Friday, and occasionally on Saturdays. And I admit it, there are random days when I work 2-4 hours, spend the rest of the day just resting to clear my mind, and I don't feel bad about it. If I had done the last point a couple of years ago... huh, I would have worked 20h the next day to make up for it.
2024 was a very tough year. I had a stomach illness that made all the stress I had been under for years worse, affecting my physical and mental health. So, I've spent the last year recovering from that and working to learn how to ensure that lifestyle never returns to my life again.
So far, so good. I even stopped smoking (it's been a year now). The only thing that bothers me is losing income in general, but it's a price I accepted to pay because it was either that or burnout at some point, quit this job, and find a quieter one.
As for what you said about burnout, I've been there, but at an extreme level, which, luckily, as I said, I've come out of.
I'm the first one who's eager to rewrite everything I can because it's like giving the project a more mature look, especially in Spanish. Even the parts I'm rewriting, since I'm not rewriting everything from scratch (that would be crazy), I'm taking the opportunity to add new stuff and try to improve the narrative as a whole. It's true, and I'll repeat it, that even though this is a revamp, the core/plot of the story remains the same, and many of the old quests will remain the same as they are now.
I still have the same goal and passion: to create an H-game that I would love to play. This is the main reason why I decided to become a dev and create Lust Age.
My final conclusion is: ‘Whatever happens, happens.’
However, the issue of burnout from having to rewrite or redo, or ‘reinvent,’ etc., is now behind me. Now, I'm doing the project the way I always wanted to do it.
Especially because I've been building a whole universe called ‘Lust Age’ for a couple of years now, and it's something I try to take care of as much as possible.
If I had to imagine myself abandoning all this, it's because I couldn't commit to it professionally and would have to find another job.
Again, I appreciate your time and concern, but as long as I earn enough to be able to continue doing this, we'll be here!
Hola, soy de esos que llevo un tiempo echándole un ojo a tu proyecto pero todavía no lo descargaba. Aún no estoy seguro si jugaré la versión pre-launch o me esperaré hasta verano pero he estado leyendo tus posts y quería decirte que me parece muy bien lo que has hecho. No me imagino lo difícil que ha de haber sido decidir relanzar el proyecto después de varios años pero en mi opinión eso es una muestra de gran respeto hacia Lust Age e incluso hacia ti mismo. Qué lástima que perdiste tantos suscriptores pero ojalá los recuperes en los próximos meses con la nueva versión! Ánimo compadre!!
Muchas gracias por tus palabras! La verdad es que parte de mi tristeza viene de eso, de tras estar tantos años en este proyecto tener que moverme a otro... aunque tecnicamente es el mismo.
Aunque no va a cambiar nada excesivamente relevante a parte de más contenido y bugs arreglados, yo te recomendaría que si no tienes prisa, esperate a la versión de verano. Al final, habrá más contenido que ahora, que aunque ahora ya hay para entretenerte, no hay todo el planeado que tenía pensado añadir, cosa que haré en la siguiente versión (la de verano, basicamente).
Gracias de nuevo!
De nada, gracias a ti por tu recomendación! Sea cual sea la versión que decida jugar, cuando termine ahí te dejaré un comentario con mi opinión en la página del juego por si te interesa. Suerte!
Great so now we are being forced to use a non official site Patreon is crap O well youer game was was great while it lasted ty for that.
Unless i understood incorrectly, i'm pretty sure Keisi is saying that there will be an itchio page for both the discontinued and re-launch versions of the game
I know my posts tend to be long, but this time I've tried to highlight the most relevant points:
"That said... What will happen to the ‘Lust Age’ project?
I don't know what will happen outside of official sources, but...
On Itch, it will no longer be available for download; it will be announced as ‘discontinued’ and will redirect to LA:NH. Yes, I will create a new project for LA:NH, rather than reusing the LA page."
Perhaps I didn't explain myself well on this point: The only thing that will change here is that this page/project (Lust Age) will be discontinued, and I will create a new page/project (Lust Age: New Home).
All of this will happen here, on Itch; at no point will you have to go anywhere else to play Lust Age: New Home.
The only additional note is that this current project will no longer be available for download here. However, for those who are curious, it will remain available for download on my Patreon.
Usually, old, cancelled, or discontinued projects are still available somewhere on my Patreon for anyone curious about my other projects that are no longer receiving new content.
PS: Patreon is an official site, one of my official sources, although I know what you mean.
PS2: I could have redirected everyone to my Patreon from here years ago because uploading new versions using Itch's tools is a pain when the game is quite large, but instead, I continue to upload and update all my games here, too. And I will continue to do so because I appreciate the support I receive here, including feedback, comments, suggestions... 🤔